- Tuesday, January 31, 2012
- Section: context, OUGD303DC
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Kern & Burn: 100 Days of Design Entrepreneurship
- Section: context, OUGD303DC
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Windows Phone 7.5 Video
The new windows phone interface looks really swish, may actually be competeing with android soon I think. I really like the simplicty of the software, looks very intuitive.
- Section: context, OUGD303DC
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New Vimeo Interface Coming Soon
Take the new Vimeo for a spin
The new vimeo design looks brilliant, just signed up for early access but there's a waiting list. It lookes like it's going to focus much more on the content, which is a good step forward.
- Thursday, January 26, 2012
- Section: context, OUGD303DC
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Creative Mornings: Jake Nickell
This is a talk from Jake Nickell, the founder of the online tee-design community Threadless. He discusses how to stay creative and about having the initiative to try things out and make things whenever possible. He also mentions collaboration, suggesting that people should try to work with friends and colleagues on side-projects and general creative endeavours, as this is how he met his Threadless co-founder.
Statement of Intent Tutorial
Here is the version of my SOI that I brought to the tutorial:
And a list of ideas for content in my design context publication:
- Web-Based Publication
- Practitioners and Studios
- Interviews
- Products/Designs
- Articles on Subject
- Book Extracts and Quotes
- Own writing on subject
- Tutorials and Guides
- Tools of Design
After talking about my current SOI draft and DC content possibilites we came to the following points that I need to take into consideration:
- We need to prepare a 5 minute presentation on my DC decisions next Wednesday.
- Try to find things that haven't necessarily been considered as connected previously.
- My publication should define my practice, it should be a book that I would want to but myself.
- I should pay close attention to my potential users and how they think.
- Look at functional and emotive design.
- Look at a range of interfaces across a variety of devices and contexts.
- Looking at ranges in my DP and DC will increase the potency of my ideas.
- Consider 'Rainy Day Design'; small bits of design practice related to my DC investigation that may come in handy for future briefs.
- Section: B1C, OUGD303DC
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Logology 2
Here are some logos that I found in the book Logology 2 that I think will be good inspiration for my Handyman Surveyor logo ideas.
The first few images are about a brand identity across a range of media and the rest are examples of logos that I feel have a good aesthetic qualities and some that also communicate an idea of structure or building.
I especially like this logo created for an architecture company by Paperjam.
Thanks to Sarah for her awesome book-lending skills!
- Wednesday, January 25, 2012
- Section: B1C, context, OUGD303DC
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Gridr Buildrrr
- Section: context, OUGD303DC
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Type-a-file
Type-a-file is a web service that allows users to download free type-kits to use on their websites, allowing the use of more fonts in their coded designs.
- Section: B1C, context, OUGD303DC
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Website Inspiration
Here are two web design inspiration sites that showcase lots of different designs and themes. They will be useful for finding inspiration for my future web design briefs:
- Section: B1C, OUGD303DC
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Website Inspiration
Here are a couple of website designs that I initially think have the kind of aesthetic properties my surveyor website could work with:
- Section: B1C, context, OUGD303DC
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Article: Making of Sharypic
- Section: context, OUGD303DC
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Markup Service
- Section: B1P, OUGD303DP
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Surveyor Content
I have compiled the copy and images supplied by the client so far into a pdf completely unedited for furutre reference. The Next step is to sort out a possible hierarchy and website structure.
- Section: B1P, OUGD303DP
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Surveyor Website Initial Ideas
Here are some notes and sketches I have made of my initial ideas and direction for the Handyman Surveyor Website:
Action to be taken:
- Research other visuals around the theme of handwork & surveying.
- Look at other websites with good layout & hierarchy.
- Look through some good logo design to get some possible ideas and concepts.
- Gather the information received from the client and work out a clear hierarchy of importance.
- Start to draw up some schematics to determine the structure of the website.
- Monday, January 23, 2012
- Section: OUGD303DP, Project File, projectfile, statement of intent
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Practice & Processes Notes
Here are some notes taken from the book 'Designing Interactions' by Bill Moggridge about his design process. I think they are a great structure for developing interactive design solutions.
- Sunday, January 22, 2012
- Section: context, OUGD303DC
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iMockups
Here is a video showing some of the features that the app offers:
- Section: context, OUGD303DC
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Connect a Sketch
- Monday, January 16, 2012
- Section: B2P, OUGD303DP
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Yearbook Concept Boards
These are our initial concept boards for the yearbook proposal submission. We noticed the half-finished paragraph on the second board after submitting, left like that because of a bit of mis-communication.
We haven't worked in teams like this for quite a while so we're still getting back into the swing of it!
- Section: B2C, OUGD303DC
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Wikipedia Branding Logo
“As a living identity, the mark uses javascript to self-generate a unique movement and mark for every search term.”
- Section: B2P, OUGD303DP
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Symbols Digital Mockup
Here are my first digital mockups of the symbol overlay concept. The first image shows the shapes over the initial number 4 symbol, and the second displays the same shapes without the symbol underlay.
- Section: B2P, OUGD303DP
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Initial Concept Sketches
One of our initial concepts that I chose to develop was the idea of a symbol or mark that can run throughout the publication and have a changing shape overlay for each student. This was inspired by the Wikipedia branding proposal by Moving Brands.
Here are my initial sketches developing the idea into something relevant to our year-group:
Statement of Intent - Draft 1
Here is the first draft of my statement of intent, with some initial notes on what I want to write about in the full copy.
- Sunday, January 15, 2012
- Section: context, OUGD303DC
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First Principles of Interaction Design
This is a list of the first principles of interaction design written by Bruce Tognazzini (of Apple fame).
- Anticipation
- Autonomy
- Color Blindness
- Consistency
- Defaults
- Efficiency of the User
- Explorable Interfaces
- Fitts' Law
- Human Interface Objects
- Latency Reduction
- Learnability
- Metaphors, Use of
- Protect Users' Work
- Readability
- Track State
- Visible Navigation
If I want my interface designs to be usable, I need to consider all of the these points throughout my design process. View the full article to read about each point in-depth.
- Section: context, OUGD303DC
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Fail Early, Fail Fast, Fail Often
These quotes are taken from the article titled 'Wanna Create A Great Product? Fail Early, Fail Fast, Fail Often' found on FastCoDesign.
“Including quick prototyping in the design process will not only help communicate your ideas but allow you to harness one of the virtues of creating something truly innovative: failure.”
“In tandem with design explorations, rapid prototyping is a cyclical and iterative process. The basic cycle allows for testing and refining of the product or service early and often: ideate, prototype, test, analyze, refine, and repeat. The key understanding in adapting a design process to an iterative one is that failure must be expected and embraced. This process also creates opportunity to remedy those failures early on -- and more efficiently.”They both explain the virtues of testing-out interactive design ideas early on and throughout the design process. Through the development of basic prototypes tested on potential users, ideas can be tested, evaluated and re-iterated, encouraging the development of stronger solutions.
I definitely want this system of continuous prototyping and iteration of ideas to be part of my own design practice so that I can develop better solutions to the problems I face. I also feel this system will help me overcome my reluctancy to make decisions and try-out my ideas early on in the design process without worrying about failure, as Thomas Edison said:
“I have not failed, I've just found 10,000 ways that won't work.”Failure is something I have to embrace to bring my solutions to new heights.
- Section: context, OUGD303DC
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CardMunch App
CardMunch is a brilliant little app that digitalises business cards using the iPhone's camera and also connects to the online social business website Linked-In in to pull in extra information and connect accounts.
This app fixes the old problem of collecting dozens of business cards and having to organise them manually into a card rolodex. This kind of simple digital solution to traditional problems or limitations is an area that I want to address in some of my FMP briefs.
- Section: context, OUGD303DC
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Article: Emotional Interface Design
“Personality is the framework we use to crack jokes, empathize, and connect with other humans. If we can bake emotion into the interfaces we design, we reap big benefits.”This aspect of pleasure/delight is something I want to develop in my own interface designs.
- Section: context, OUGD303DC
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Article: Guide to Creating Successful Product Pages
“The models created from your user research can be fashioned into personas, which Souza describes as “tools for creating empathy among everyone in the project.” Use personas to guide user-centric copywriting by establishing very specific user goals and preferences.”This quote was taken from an article over on the Smashing Magazine website. Creating personas or 'user profiles' will be important for creating my interfaces that work well for the target audience.
- Section: context, OUGD303DC
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Online Interview: Sparrow's Dom Leca
“I think the best way to learn UI / UX design is to spend a few days looking at the UI of a specific application and try to understand the choices that were made. I don't mean standing behind your desk and playing with it, I mean actually trying to understand the design decisions step by step.”
- Section: context, OUGD303DC
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Creative Mornings: Ben Chestnut (MailChimp)
This is a very inspiring presentation/lecture given by Ben Chestnut, CEO of popular email marketing client MailChimp. He talks in depth about what it takes to run a profitable fun/creative company and fight against the mundane routines that dampens the creative spirit of employees.
He also talks about his main hands-on role of listening to and connecting ideas between the different areas of his company and how this allows them to create an emotive and pleasurable experience for their customers by communicating delightful ideas.
I think a lot of his advice can be used by anybody working within a creative discipline, even as an individual, as much of the ideas discussed are about connecting different ideas together to create something brilliant and unique. The concept of delighting the user through the interface is another aspect of the MailChimp practice that I would love to apply to my own designs.
There is also an article (mentioned in the presentation) over on the FastCompany website. Here is one of my favourite quotes pulled from the article:
“Give yourself and your team permission to be creative. Permission to try something new, permission to fail, permission to embarrass yourself, permission to have crazy ideas.”
- Section: context, OUGD303DC
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Litmus: Good Mobile Email Design
- Thursday, January 12, 2012
- Section: B2P, brief, OUGD303DP, Project File, projectfile
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- Wednesday, January 11, 2012
- Section: B1P, brief, OUGD303DP, Project File, projectfile
- Comments (0)
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- Monday, January 9, 2012
- Section: OUGD303DP, Project File, projectfile, statement of intent
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FMP Proposal Form
This is my initial proposal form to help me make some decisions about my SOI before the tutorials later this week.