First Principles of Interaction Design

This is a list of the first principles of interaction design written by Bruce Tognazzini (of Apple fame).

  • Anticipation
  • Autonomy
  • Color Blindness
  • Consistency
  • Defaults
  • Efficiency of the User
  • Explorable Interfaces
  • Fitts' Law
  • Human Interface Objects
  • Latency Reduction
  • Learnability
  • Metaphors, Use of
  • Protect Users' Work
  • Readability
  • Track State
  • Visible Navigation

If I want my interface designs to be usable, I need to consider all of the these points throughout my design process. View the full article to read about each point in-depth.

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